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Casual Games & Memoir: Gamifying Personal Experiences

How do you turn personal experience into a game for others to play and enjoy? Meg Stivison and Harold Sipe have explored this question for the last two years at Small Monster Games. In Takeout, they turned Meg’s expat experiences of Chinese language, culture and food into a casual card game. Harold has loved horror stories since he read his first Stephen King paperback. Can game mechanics express that love and share the experience of scary stories? How can personal experiences translate into accessible, inclusive game play? How do social games share a story?

All times listed are EDT.

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Later Event: September 12
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